Mac Game Rip Assets

Unity .assets and AssetBundle editor

Mac

UABE is an editor for Unity 3.4+/4/5/2017/2018 .assets and AssetBundle files. It can create standalone mod installers from changes to .assets and/or bundles.Type information extracted from Unity is used in order to generate text representations of various asset types. Custom MonoBehaviour types also are supported.There are multiple plugins to convert Unity assets from/to common file formats :

04) Open C: Program Files (x86) Bethesda.net Launcher games TESL The Elder Scrolls LegendsData resources.assets. 05) Sort the column Type. 06) Look for Texture2D, you can multiple select the files. 07) Click on Plugins - Export to.png.You can do the same steps above for Audio files (Sort the column Type, AudioClip).

  • The Texture plugin can export and import .png and .tga files and decode&encode most texture formats used by Unity.
  • The TextAsset plugin can export and import .txt files.
  • The AudioClip plugin can export uncompressed .wav files from U5's AudioClip assets using FMOD, .m4a files from WebGL builds and Unity 4 sound files.
  • The Mesh plugin can export .obj and .dae (Collada) files, also supporting rigged SkinnedMeshRenderers.
  • The MovieTexture plugin can export and import .ogv (Ogg Theora) files.
  • The TerrainData plugin can export and import .raw files readable by Unity.

You can find the main project page on https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor.

uTinyRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.assetbundle, etc.) and conveting them into native Engine format.

Export features

Mac Game Rip Assets
  • Scenes
  • Prefabs (GameObjects with transform components)
  • AnimationClips (legacy, generic, humanoid)
  • Meshes
  • Shaders (native listing)
  • Textures
  • Audio
  • Fonts
  • Movie textures
  • Materials
  • AnimatorControllers
  • Avatars
  • Terrains
  • TextAssets
  • Components:
    • MeshRenderer
    • SkinnedMeshRenderer
    • Animation
    • Animator
    • Canvas
    • Light
    • ParticleSystem
    • Colliders
    • Rigidbody
    • AudioSource
    • Camera
    • MonoBehaviour (Mono only)
    • MonoScript (Mono only)

Structure

  • uTinyRipperCore

    Core library. It's designed as an single module without any third party dependencies.

  • uTinyRipperGUI

    Basic graphic interface application. It has some extra converters, so additionally it export:

    • AudioClip .wav export
    • Texture2D .png export (with Sprites)
    • Shader DirectX blob export
    • References to build-in Engine assets
  • uTinyRipperConsole and uTinyRipperConsoleNETCore

    Sample console application which is designed to test Core library functionality.
    It is command line console application. Drag and drop resource file(s) or/and folder(s) onto .exe to retrive assets. It will automaticly try to find resource dependencies, create 'Ripped' folder and extract all supported assets into created directory.As it is a sample application so I'm not going to improve it in any way.

Requirements:

If you want to build a solution, you need:

- .NET Framework 4.7.2 + .NET Core 2.0 SDK

- Compiler with C# 7.3 syntax support (Visual Studio 2017)

If you want to run binary files, you need to install:

- .NET Framework 4.7.2

- Microsoft Visual C++ 2015 Redistributables

- Unity 2017.3.0f3 or greater (NOTE: editor version must be no less than game version)

Comments are closed.